Advanced Digital 3D

Guide to using the PDFs
Asset naming convention
1 -- Course introduction
2 -- Intro to the Unreal 3 Editor
3 -- The UE3 grid
4 -- Subtractive BSP space
5 -- Unreal Grid
6 -- Research assignment
7 -- Static mesh modeling sequence
8 -- UE3 KSCs
9 -- Collision for Max exports to UE3
10 -- Assignment--Basic level concept
11 -- Exporting Max assets for UE3
12 -- Package setup in UE3
13 -- Deleting UE3 materials
14 -- Texture baking--Introduction
15 -- Texture baking--Part 1
16 -- Texture baking--Part 2
17 -- UV strategies for medium-poly objects

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